You’ll be taking down robot dinosaurs of all shapes and sizes (land, sea, and air) with your trusty bow and arrow - which, truth be told - never gets old due to the precision and haptic feedback involved. This is easily one of the best VR worlds ever made, up there with Half-Life Alyx.Įxploration is compounded by combat, all of which mostly funnels into linear paths and carefully-crafted fight locations. All this to say: I climbed everything I could in Call of the Mountain, just to see the view from up top. For many people, VR does make a huge difference when it comes to enhancing self-imposed challenges, and enticing players to explore more for little to no reward. As for myself, one of my favorite VR games is called The Climb, so I think I’m good here. Of course, there should be an actual game here at some point, and there is! A lot of it is climbing-based, which could be make or break depending on what your tolerance of the mechanic is.
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